System overview
Capture hardware
We design and build our own multi-camera capture rig — a portable ring that sets up in minutes with no markers, wearables, or room modifications. It runs on 8 cameras today, with a path to 2–3 as our models improve.





Reconstruction & streaming
Our cloud engine fuses the camera feeds into a live, explorable 3D scene and streams it in real time. Reconstructing a full 3D scene from just a few views is the hard AI problem — and it's the core of what we do.
Viewer apps
The same capture plays across devices — a phone and web app for everyday access, and a native VR app for full immersion.
Flutter app (iOS today) and browser viewing.
Native Meta Quest app built on OpenXR + Vulkan.
One scene, viewed however you like.
The moat
Every capture generates rare, real-world 3D data — proprietary, and hard to scrape or buy. That data trains our models to do more with fewer cameras and unlocks new capabilities. More captures → more data → better models → lower cost and wider reach.
More captures
More 3D data
Fewer cameras + new uses
Better AI models
Reference